Being on the course has been a big learning curve for me and at times has seemed to be a huge mountain to be able to climb in such a small amoun of time. Though i know that a trait of mine is to expect sometimes too much too soon, especially when it comes to my artistic skills. I've started to see that with time and perserverance what i've been learning does pay off and starts to come through in my work and I have to have patience and not expect to be the best straight away. It's early days still for me to even have a clue to where I want to head in the future, but looking at the 3rd years heading off into the world that is the games industry it made me realise a few things. They didn't get good over night and i've still got another 2 years to get to the standard they are and hopefully surpass them if i'm lucky!
I guess that wondering where to go is part of the learning process and is always going to be a question that i will constantly ask myself. I tried to think back to the reason I wanted to do game art in the first place and the company name Ubisoft jumped straight to mind. They have always produced interesting art and styles in their games, but have also managed to back the visuals up with involved characters and stories. I guess I imagined myself creating art for a purpose for games generating the assets, environments or characters with the great story behind it and allowing me to bring that to life.
Well for now I guess i'm on my way and getting closer to finding where I want to go, though as time goes on and my skills improve my goals will be moving around and will ultimately shape what i'm looking for.