Wednesday 21 April 2010

Splinter Cell Conviction

I have been waiting for this game for sooooo long and iut has finally arrived! I've not enjoyed a game this much in a long time and I have been surprised to discover that it is powered by unreal technology. When the deafening unreal animation came up i was taken by surprise as i had not expected that Ubisoft would use a game engine like Unreal, being that its most commonly used for big meat headed guys with more scars and crators on their square chins that one of jupiters moons. However, 'Batman: Arkham Asylum' was powered by Unreal and that to stunned me and gave me quite a few hours of enjoyment, and a few parrells can be drawen between to the two games. They are both dark, gritty and for the most part a stealth orrientated platform game, though Batman is naturally very acardey.

Splinter Cell has gone in a new direction as seems to be the theme over at the Ubisoft offices, only instead of people slating them for dumbing down Prince of Persia but awarding its art style, the critics have been drooling over the new Jason Bourne/ Jack Bauer-esque action approach. Instead of being given a laod of cool weapons to take out enemies but then being told not to use them or you fail like in the last game Spliner Cell: Double Agent, you now get to use them and with great effect as well! Visually it's very impressive and with the new added feature of having the game go black and white when your lurking in the shadows and highlighting useful objects in their natural colour has been not only a clever visual style but a useful one in terms of gameplay. Another great additrion is the HUD has been completely stripped down and now the missions appear on objects in the environment as if they are projected and keep the flow of the game going without irritating cutscenes every time you take a step [cough, Metal Gear Solid, cough].